Gate Guardian of Water and Thunder
WATER 9

Gate Guardian of Water and Thunder

  • Archetype:
  • Gate Guardian

  • ATK:
  • 2550

  • DEF:
  • 2300

  • View:
  • 3327




"Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 52

Gate Guardian of Water and Thunder — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Recovery / Recursion

Why it scores here

The card is an Extra Deck body that needs two specific Gate Guardian partners to be banished as its summon cost, and both partners sit in 99.5% of the sampled decks, so it is reliably reachable within its archetype. Its effects are a repeatable once-per-chain ATK-to-0 on one opposing monster and a revival from the banished zone when it leaves the field to an opponent's card, which gives it soft interaction and some recursion, but it is not a negation and it is archetype-locked. High ATK and the 45.8% Gate Guardian deck share earned no points by themselves; the score reflects the repeatable effect and the revival, discounted for the banish cost and the narrow home.

Axis scores

Axis Score Evidence
Accessibility 60 Summon requires banishing Suijin and Sanga, which appear in 99.5% of the 400 sampled decks, but no combo starter or searched data is supplied (inferred plus observed deck stats).
Combo & Conversion 55 Text gives a repeatable ATK-zero and a revival, but no combo data boards exist, so the board conversion is text-only inference.
Resource Economy 45 Costs two banished cards for one body and gains no draw or refuel; the revival from banish is a partial recovery (verified text, no netCardAdvantage data).
Effect & Interaction 50 ATK-to-0 is a once-per-chain quick effect usable twice per turn, which is soft, non-negating interaction (verified from text).
Material Utility 25 Nothing in the evidence shows it being used as material for other summons, and it is an Extra Deck Fusion body (inferred from text, no material role data).
Resilience & Flexibility 60 The revival from banish on leave-by-opponent-effect survives removal (verified text), but the ATK-zero is negatable and it works only with its partners (inferred).
Deck-Building Efficiency 45 Two mandatory main-deck partners plus the Extra Deck slot lock the build into Gate Guardian, a moderate restriction (verified from partner co-occurrence and text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-chain ATK-to-0 used up to twice per turn
  • Revives from the banished zone when it leaves the field to an opponent's card
  • Partners are present in nearly every sampled deck, so the summon is reliably reachable

Weaknesses

  • Summon requires banishing two specific cards, which costs board presence
  • ATK-to-0 is a soft effect and not a negation
  • Dead outside Gate Guardian builds
  • No combo or metagame evidence supplied

Counters / choke points

  • Negation of its quick effect
  • Removal before the revival trigger
  • Interaction against its partners before the summon

Best use

Extra Deck boss/recursion body. Decks: Gate Guardian (Gate Guardian / Gate Guardian archetype decks), Gate Guardian Eldlich control builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon requires banishing the above cards you control (card text); Quick effect ATK-to-0, once per chain, twice per turn (card text); Revival from banish when it leaves via an opponent's card (card text); Suijin and Sanga of the Thunder co-occur in 99.5% of sampled decks (deck stat)
  • Observed: Gate Guardian archetype in 45.8% of sampled decks (deck stat); Gameplay type 7 in 81.2% of decks (deck stat); Usage statistics: 60% and 66.7% inclusion in its archetype homes (usage stat)
  • Inferred: Accessibility limited to Gate Guardian builds with partners; Soft interaction only, since the effect is negatable; Modest resource value from banish-cost and revival recursion
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no material role or searched-for role data to confirm the material and searcher roles no top-card ranking for this card











https://metaduelist.com/
Top